More unfocussed economic ramblings
Dec. 30th, 2011 10:12 pmHere are some more underinformed thoughts :) Please tell me where I'm being wrong/stupid, previous corrections have been very useful to me in thinking about this stuff!
The purpose of an economy, as far as I can see, is to produce things that people want, without producing too many things people don't want.
There is also a second-order effect here - economies should also produce 'the ability to produce more things people want in the future' and avoid producing 'a reduction in the ability to produce more things people want in the future'.
(I am using a very wide definition of 'things people want' here. People want iphones, food, world peace, novelty, countryside, etc etc. People don't want zunes (or insert your favourite failed gadget here), hunger, suffering, ugly architecture, hopelessness, etc etc.)
We haven't found a better way of measuring 'want' except in money (i.e. we model 'how much people want stuff' as 'how much money people are willing to pay for stuff'). I haven't been able to come up with a better measure either!
The present economy, up until the current blip at least, seems to be pretty good at producing things people want - at least for people in this country / 'the Western world'.
It seems to be pretty awful at not producing things people don't want ('minimising negative externalities', I believe, if we want to get techincal) and is starting to show signs of failing at 'ensuring people have the ability to produce more things people want in the future'.
So far, governments have been able to shore up the edges of this (regulation on pollution etc tamping down the negative externalities, public service education and healthcare and infrastructure keeping the productivity rising), but this is also breaking down - partially because the 'produce stuff people want - manufacturing the 'want' too if necessary' part of the system has gone into hyperdrive and become bigger than any governmental co-ordination acna handle.
Some key problems seem to be:
1) Money concentrates and gets inherited; there's not a complete relationship between 'what is good' and 'what people will spend money on'. So far, not enough people can agree on a better way to measure 'what is good'. There are ways to make money a 'better' model (for certain people's definition of 'better') like redistributive taxation and basic income guarantees, but they start to pretty obviously become awkward patches on the system only undertaken at the sufferance of those who could get ahead by breaking the system - and when the way to get ahead is to break the system rather than work within it, the system traditionally doesn't do well (see: various attempted implementations of communism).
2) There might not actually be enough stuff to go round, especially with the damage we've been doing to future productive capacity by ignoring that part of the equation. This makes people even more reluctant to try new models than the general human reluctance to change things - it might turn out that a model that maximises e.g. human happiness does it by markedly reducing the happiness of the people who are currently sitting on the levers of power, and also all of the people they are directly related to / care about personally...
3) We've even been messing 'make stuff people want' up lately.
I blame this partially on 'manufacture the 'want' if necessary' - there has been a lot of advancement in the ability of people to make people want stuff that isn't actually 'good' in any objective sense (if there is even an objective sense for it to be good in! this stuff is tricky) and that means there's a lot of wasted potential that doesn't necessarily immediatley look like waste.
And the other major part is lack of transparancy - especially lack of transparancy of negative externalities. When people buy things, they are pointed very firmly at the good ('this iphone makes my life better and makes me feel like I am living in the future') and away from the bad ('this iphone is manufactured in terrible conditions and uses a lot of irreplacable resources that we aren't doing enough to find alternatives for - it contains a lot of Suffering and Making My Future Suck').
The negative externalities build up and build up until they start making it harder to produce 'good' stuff - stuff people want - and that's why we're suddenly noticing them now...
The purpose of an economy, as far as I can see, is to produce things that people want, without producing too many things people don't want.
There is also a second-order effect here - economies should also produce 'the ability to produce more things people want in the future' and avoid producing 'a reduction in the ability to produce more things people want in the future'.
(I am using a very wide definition of 'things people want' here. People want iphones, food, world peace, novelty, countryside, etc etc. People don't want zunes (or insert your favourite failed gadget here), hunger, suffering, ugly architecture, hopelessness, etc etc.)
We haven't found a better way of measuring 'want' except in money (i.e. we model 'how much people want stuff' as 'how much money people are willing to pay for stuff'). I haven't been able to come up with a better measure either!
The present economy, up until the current blip at least, seems to be pretty good at producing things people want - at least for people in this country / 'the Western world'.
It seems to be pretty awful at not producing things people don't want ('minimising negative externalities', I believe, if we want to get techincal) and is starting to show signs of failing at 'ensuring people have the ability to produce more things people want in the future'.
So far, governments have been able to shore up the edges of this (regulation on pollution etc tamping down the negative externalities, public service education and healthcare and infrastructure keeping the productivity rising), but this is also breaking down - partially because the 'produce stuff people want - manufacturing the 'want' too if necessary' part of the system has gone into hyperdrive and become bigger than any governmental co-ordination acna handle.
Some key problems seem to be:
1) Money concentrates and gets inherited; there's not a complete relationship between 'what is good' and 'what people will spend money on'. So far, not enough people can agree on a better way to measure 'what is good'. There are ways to make money a 'better' model (for certain people's definition of 'better') like redistributive taxation and basic income guarantees, but they start to pretty obviously become awkward patches on the system only undertaken at the sufferance of those who could get ahead by breaking the system - and when the way to get ahead is to break the system rather than work within it, the system traditionally doesn't do well (see: various attempted implementations of communism).
2) There might not actually be enough stuff to go round, especially with the damage we've been doing to future productive capacity by ignoring that part of the equation. This makes people even more reluctant to try new models than the general human reluctance to change things - it might turn out that a model that maximises e.g. human happiness does it by markedly reducing the happiness of the people who are currently sitting on the levers of power, and also all of the people they are directly related to / care about personally...
3) We've even been messing 'make stuff people want' up lately.
I blame this partially on 'manufacture the 'want' if necessary' - there has been a lot of advancement in the ability of people to make people want stuff that isn't actually 'good' in any objective sense (if there is even an objective sense for it to be good in! this stuff is tricky) and that means there's a lot of wasted potential that doesn't necessarily immediatley look like waste.
And the other major part is lack of transparancy - especially lack of transparancy of negative externalities. When people buy things, they are pointed very firmly at the good ('this iphone makes my life better and makes me feel like I am living in the future') and away from the bad ('this iphone is manufactured in terrible conditions and uses a lot of irreplacable resources that we aren't doing enough to find alternatives for - it contains a lot of Suffering and Making My Future Suck').
The negative externalities build up and build up until they start making it harder to produce 'good' stuff - stuff people want - and that's why we're suddenly noticing them now...