[personal profile] marblevisiting

Oct. 23rd, 2002 08:24 pm[personal profile] chess
chess: (Default)
In chronological order, then:

Friday

On Friday, Sath was meant to arrive at our school. Friday was also the day for the school computer system to be shut down because they're renovating it over half-term. All the computers in the library, the computer rooms and the tech rooms were shut down - the only ones remaining were the bastion of civilisation known as the Pod, containing lovely shiny new fast computers, hidden out of the way behind the Y9/10 lockers, and hence my preferred destination for in-school computering activities anyhow. Throughout the day, these stopped working one by one - crashing, then refusing to recognise anyone's username, even the 'ict' and other administrative accounts - until at lunchtime only one was left (on which was a Y9 by the name of Annabel, playing Neopets games, to the vast frustration of everyone else who wanted to do such trivial things as rescue coursework and print out homework).

By the end of school on Friday I was becoming a little worried, as standard operating procedure is for Sath to find me, and not being in the maths room this was likely to be a little difficult. I checked the places that reasonable people would hide - the locker area, the maths room, the common room - but no Sath. Wandering desolately down a corridor, watching workmen mess with network cable, I remembered The One Working Computer In The School. So I enter the Pod and yes, despite none of the other computers in the room being on and network cables being messed with, said computer does indeed still work! So Plan B can go ahead - logging onto SP and whining. This soon produced some response from [livejournal.com profile] hatter, who is to be henceforth known as the Source Of All Mobile Numbers. (He first attempted to ring Sath, but as he's her pet stalker she ignored the call, so he had to dig out [livejournal.com profile] dreema's number instead.) This revealed that they were sitting around outside the school, similarly uncertain of where to meet up.

By the time I'd thanked people for their help (including a rather overenthusiastic [livejournal.com profile] marnanel who thought that a Sath in my school would be hiding in a box ready to leap out and distribute huggles, and was quite excessively bouncy about the idea) and got out the door, both [livejournal.com profile] sath and [livejournal.com profile] dreema were at the gate to meet me, and the [livejournal.com profile] sath did indeed demonstrate the deadly run-and-hug technique. Apparently [livejournal.com profile] sath had been quite able to find Liz as many times as she wanted, but her homing instincts only worked for her, not for me. Anyway, after much complaining about [livejournal.com profile] sath's navigational skills and habit of calling the turning just after it had been passed, we made it to [livejournal.com profile] dreema's car, and hence back to my house with only one incidence of post-junction-calling on my part (which really *wasn't* on purpose!).
Saturday

[livejournal.com profile] dreema texted [livejournal.com profile] sath to say that he'd arrive about 11:15, then turned up at 11:00. Thankfully I hadn't done my normal trick of leaving everything until the last minute and had packed my bag before 10:30 (which was the earliest time he'd said he might get here). The journey to Horsham was thankfully fairly uneventful - no massive hold-ups on the M25 or anything. [livejournal.com profile] dreema has a pretty impressive stereo system :-). We got to Horsham Station to acquire a [livejournal.com profile] quoth_rachel on time almost to the second, and then hung around in the carpark choosing music. [livejournal.com profile] sath's phone went off, but when she got to it, it wasn't displaying 'missed call' or anything, so she strenuously denied that it was hers. We went back to sorting out music, and then [livejournal.com profile] sath's phone got a text message from [livejournal.com profile] quoth_rachel, which simply read 'Where are you?'. We decided that replying with 'Here. Where are you?' was not the most helpful of solutions, and hence headed off to the main station building to find her. This tactic worked, suprisingly, although [livejournal.com profile] quoth_rachel annoyed the ticket inspector by being more interested in hugging Sath than showing her ticket to him. (I'm not sure how [livejournal.com profile] quoth_rachel expected us to find her inside the bit of the station you needed tickets to get into, but anyway.)
[livejournal.com profile] marble finding">
Having acquired a [livejournal.com profile] quoth_rachel, we were now well on our way to doing a good bit of [livejournal.com profile] marblescaring. After only one wrong turning, leading to a significantly larger roundabout than expected, we managed to find the house of the [livejournal.com profile] marble, and duely invaded. After reassuring him that I'd forgotten my axe, we got drinks and settled down for a spot of [livejournal.com profile] quoth_rachelconfusing. I don't think we managed to convince her that she absolutely had to spod more, though. Eventually we decided to go to the park. On the way, it was established that I had also forgotten to bring any sharp sticks (apparently prodding with such is the only way to get [livejournal.com profile] marble to talk). This was shown not to be a problem due to the wide availability of fairly blunt sticks which appeared to do the job (or is that the jab?) adequately...

On arriving at the park, after avoiding the scary people on wheels, we went to torment the poor innocent dragon statue, in the middle of the woefully inadquate maze (it was a perfectly good *maze*, it was just that the wall-hedges were about 30cm high and hence could be stepped over with little difficulty). I tried following the right-hand walls, and [livejournal.com profile] sath and [livejournal.com profile] quoth_rachel tried following the left-hand walls, but we just went all around the outside of the maze to all of the exits rather than into the middle. We did find the right way in the end, but I got fed up and cheated eventually, so I could start taking photos (which if my ability in putting up the XF and DWCon photos is anything to go by, will languish on my hard drive forever). After posing with the dragon and some sticks (and chasing [livejournal.com profile] marble around with said sticks), we wandered over to the kiddie playground. I immediately spotted the merry-go-round, but waited until all the small children had cleared the immediate area before [livejournal.com profile] sath and I invaded. Despite the best efforts of us and [livejournal.com profile] marble, it was a very pathetic merry-go-round indeed, and hardly spun at all; [livejournal.com profile] sath wouldn't agree with this assessment though, as she got quite dizzy :-).

After this we wandered into town in search of food (on the way finding larger and larger sticks to fence with, culminating in my finding of half a small branch, quite a sturdy staff of wood about 3cm in diameter, which beat everyone else's... with the bark removed it was also nice and smooth, although it did have a bit of nasty red fungus growing on it). We 'posted' the sticks in the green postbox (i.e. the bin - I wanted to post them in the real postbox but eventually decided that was too mean to the poor postpeople) before we went to feed, which I was slightly upset about because I did like the big strong stick I'd found, but I can understand why we might have been asked to leave fooding-places if we'd wandered in carrying sticks. We found several potential fooding-places, but most of them didn't have anywhere in particular to sit, or didn't sell anything we felt like eating; we annoyed [livejournal.com profile] marble by claiming that we wanted 'food' and not being particularly specific about what type :-(. Eventually we ended up in Costa, because it was about 3pm and we wanted somewhere inside to sit. After [livejournal.com profile] quoth_rachel almost fainted at the prices and we offered to go elsewhere, [livejournal.com profile] marble insisted that it wasn't a problem because he was paying - I think he just wanted to get us sat down and eating somewhere! I do like Costa sandwichthings ('panini') a lot, though, so it was a good choice for me. Not only did I eat mine (turkey, bacon and cheese - mmmm!) I also ate half of [livejournal.com profile] quoth_rachel's. And I had a nice hot chocolate. (And [livejournal.com profile] sath dusted me with chocolate powder that had got onto her drink can, but that wasn't so nice.) It would have all been wonderful if it wasn't for the staff door that made a really loud bleeping noise every time someone opened it, which made [livejournal.com profile] marble jump.

On the way back to [livejournal.com profile] marble's house, we stopped to watch the fountain. The fountain looks quite peaceful and sedate until once every eight minutes when lots of water suddenly swooshes down all at once. This made [livejournal.com profile] sath jump. Especially given that our intent was to throw her in. Later on we actually got her quite close to the little mini-fountains around the edge (we were spinning them the wrong way round), but still no-one threw her in the fountain. I guess we didn't want to have to find dry clothes for her. We also had a look at lots of DVDs that [livejournal.com profile] quoth_rachel Really Didn't Want To Buy, including the Tron DVD. On discovering that [livejournal.com profile] sath didn't even know what Tron was and [livejournal.com profile] quoth_rachel hadn't seen it, and sighting a video rental place on the way back, we had a look for Tron, but to no avail.

When we got back to [livejournal.com profile] marble's, I spotted the dance-mat-controller-thingamy, and decided it would be a great idea to try and play a game it wasn't designed for with it. [livejournal.com profile] marble suggested Tekken as a game which didn't overuse the buttons that weren't on the dance mat, so we then proceeded to play a lot of very silly Tekken. Although [livejournal.com profile] dreema kept cheating (using the 'tag' button that wasn't on the mat when he had the controller, and sitting down to use the mat, which I couldn't do 'cos I couldn't hit the 'buttons' hard enough). I found out that the Tekken character called Michelle had a deadly low-kick that, used continually, beat up quite a lot of the other characters without really trying, but also made lots of really annoying 'hi-ya!' noises. And had zebra socks. I also discovered that the completely implausible one in an off-the-shoulders blue dress and high heels had a 'bitch-slap' combo move, which I was inordinately amused by. I actually seemed to do better using the dance mat than the controller, too. We almost got [livejournal.com profile] sath to join in but [livejournal.com profile] quoth_rachel said that she was forbidden to move, so neither of them played :-(.

After a while we got slightly worn out by dance-mat Tekken, and had a look at the other games. The first one I picked out was called Ico. We were all intreigued and slightly worried about a game with a 'hold hands' button. You were a weird Viking boy with a big length of wood. Wandering around hitting things with a massive stick is fun. A few rooms later you had to beat up these weird black cloud-things to stop them carrying off this pretty elf-girl in a cage. For some reason you didn't seem to be able to hit her with the stick, although you could herd her out of the cage with it. You had to hold her hand to lead her around. I kept losing her at the next lot of bad guys, though, so I got bored with that and picked out Baldur's Gate: Dark Allience to have a go at. Dwarf fighters with big battle-axes are fun.

Eventually [livejournal.com profile] dreema started to get edgy, because he'd got to drive me home and then get himself and [livejournal.com profile] sath back up to Cambridge, and it was getting quite late. So we went upstairs to the computers with net-access to try and find [livejournal.com profile] quoth_rachel a train, but it transpired that she'd really, really wanted to get the train that'd left a few minutes ago, and the next one wasn't until 21:02 (it was 19:39). As no-one was particularly happy about her having to wait around that long, we found one that she could get from Redhill if she ran from train to train, and eventually concluded it'd be best all round if we drove her to Redhill to catch it, because it wasn't that far out of our way, and she didn't have a coat so she'd freeze if she missed it and had to sit and wait. So we got to introduce [livejournal.com profile] sath and [livejournal.com profile] quoth_rachel to the Big Stereo System (as they insisted on sitting together in the back of the car despite [livejournal.com profile] dreema's warning about what was prohibited on the seats of his car - not that they'd been anything other than suprisingly innocent the entire day, actually). And that was about it, really.

Date: 2002-10-24 06:35 am (UTC)From: [identity profile] passage.livejournal.com
Well ... you are passing it a string literal so that doesn't seem an unreasonable failing (you could you know, edit it to just say Marble tho).

Neil, who notes a more than slight obsession with lj user tags

Date: 2002-10-24 10:33 am (UTC)From: [identity profile] passage.livejournal.com
I tend to give the tag only to the first referance (so if I refered to [livejournal.com profile] sath I'd use the tag, but if I refered to sath again I'd not bother).

Which is not to say that your way is wrong, just more work than I would deam necessary.

Neil

Date: 2002-10-23 01:17 pm (UTC)From: [identity profile] sath.livejournal.com
Thanks, that was fun. Don't forget, no regrets.

Date: 2002-10-23 01:27 pm (UTC)From: [personal profile] rho
One of the problems with Horsham train station, as best as I could tell, was that it had two exits. There was another one at the other side of the station. I poked my nose out of there to see if you were there, and you didn't seem to be, but I didn't do an extensive search. So I figured that most likely you were out the front, but if I went out there and you weren't there, and they didn't want to let me back into the station... I'd have either had the fun task of navigating my way around the outside of the station looking for you, or worse, if you weren't actually there then I'd have wound up sitting around in a carpark until you were. So I figured I'd try to figure out where you were. And I also figured that if you were at the station and I'd not appeared then [livejournal.com profile] sath would be listening for her phone :)

And 51 <lj user> tags in one entry. I'm impressed.

Date: 2002-10-23 11:54 pm (UTC)From: [identity profile] dreema.livejournal.com
Good write up. I guess I can now point everyone at all your write ups and say 'That's what happened' :)

I think [livejournal.com profile] sath needs to change the ring tone on her phone to somthing she can hear, cos she missed it quite a few times on the road up as well ;)

The edginess was more due to the fact we were spending a night at a [livejournal.com profile] aberbotimue's, and I didn't want to arrive at some god-forsaken hour of the morning.

Date: 2002-10-24 06:36 am (UTC)From: [identity profile] passage.livejournal.com
Cool, sounds like you had fun.

Tekken dance mat sounds very, very silly ;-) (Do they have Gon in that version? ;-)).

Neil

Date: 2002-10-24 09:16 am (UTC)From: [identity profile] naath.livejournal.com
Explain to yourself the flaw in the plans...
yes, they didn't include being *here*. Which would have been much more *fun*.

Obviously.

*sulk*

*doesn't get half term, and it's only third week*

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