(no subject)
Five men. Beats swampland and general ship and asteroid.
Scorpion ship. Beats five men and laser identifier.
Asteroid. Beats general ship and scorpion ship and laser identifier.
Laser Identifier. Beats five men and swampland.
Swampland. Beats scorpion ship and asteroid and general ship.
General Ship. Beats scorpion ship and laser identifier.
Exercise for the reader: Work out what the chances of winning are with each type. (You can take the assumption that the other person's choice is at random if you like, or you can take the assumption that the other person is trying to play tactically also.)
Status of brain: Comatose.
Scorpion ship. Beats five men and laser identifier.
Asteroid. Beats general ship and scorpion ship and laser identifier.
Laser Identifier. Beats five men and swampland.
Swampland. Beats scorpion ship and asteroid and general ship.
General Ship. Beats scorpion ship and laser identifier.
Exercise for the reader: Work out what the chances of winning are with each type. (You can take the assumption that the other person's choice is at random if you like, or you can take the assumption that the other person is trying to play tactically also.)
Status of brain: Comatose.
no subject
no subject
I'm not sure what tactics there are - I suppose first level would be picking one that beats 3 things rather than 2 (so five men, asteroid or swampland), next step would be assuming your opponent would do that (so probably picking five men since that beats two 3s and a 2 rather than mostly 2s). You could generate a matrix of the probabilities of winning at each level, have an opponent who picks options in proportion to their likelihood of winnning against the previous strategy, and iterate?
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no subject
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